#include "GameEngine.h"
GameEngine::GameEngine(){
    defaultXRange = 0;
    defaultYRange = 0;
}

GameEngine::~GameEngine(){
}

void GameEngine::gameRun(){
}

void GameEngine::startSeed(Display menu, LifeBoard gameBoard){
    //variable declaration - creates a variable to see if user is still picking
    //and a integer pointer to get and send the xValue and yValue of the picked cell
    int* startValues = new int[2];
    bool donePicking = false;

    //checks if user is done picking if not then display menu to get user input and insert input into
    //int pointer then set it on passed gameboard.
    while(!donePicking){
        donePicking = menu.getStartValuesPrompt(startValues);
        gameBoard.setLifeBoard(true, startValues[0], startValues[1]);
    }
}
